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1.Melee System - For each weapon type has a different attributes. Some faster attacking or some faster changing.

You can perform block attacking that will reduce incoming melee damage. The attacking will have different direction and if you block it with a matched direction of their attacking direction will have additional reducing melee damage.

When you perform melee attacking it will drain your SP(Stamina Point) If your SP is not enough for SP melee's costing the attacking will deal only half of damage.

2.Ranged Weapon System - Shooting from unaiming causes widely spread of bullets. There is no ammo or clipsize counting UI on screen only showed when performs reloading. The reloading will let you choose for clipsize that different from other FPS games. You can perform sorting ammo at any clipsize if you want them retain it at full ammo magazine.

Shooting while aiming will drain FP(Focus Point) to accelerate accuracy. If you are on low FP it will slowly your acceleration.

3.Skill System - Skills have different attributes. Skills will drain MP(Mana Point) on casting. Casting skill will take time to release.Each time you released skill you will gain "manaheat meter" and will degenerate over time.If manaheat is at full you will die so you need to take a break to avoid for using skill too much. It's unlike other games that have skills with their own cooldown.

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